Shock and Awe– Activate this on a province before invading. A large number of bombers make a run over the province, heavily damaging the enemy before your troops arrive.
Sanctions – Shuts down all resource gathering and trade in the province, on both a global and local level. No one (including the Western player levying Sanctions) can gather any kind of resources from the province for a number of turns.
Foment Revolt – Causes a civil revolt in an enemy province neighboring your empire. This causes that player to lose control of the province.
City Center – In addition to controlling territories, produces the vitally important Builder line. City Centers provide a slow trickle of wealth and raw materials. Additionally, hiring “Scholars” at the City Center is the only way to gain the Tech point resource.Edit
Builder (Ancient) – The mainstay of the Western emand the only unit capable of constructing buildings for the Western region (along with the upgraded versions of the Builder).
Build - Can construct new buildings. o Repair - Western Builders are the only mobile unit capable of repairing a building. Buildings can slowheal themselves (if told to do so), but Builders get the job done more quickly.
Monuments - Western artificers create impressive testaments to their empire’s greatness. Putting these monuments in the territory of a Native Tribe will positively sway that tribe’s opinion of you, eventually convincing that tribe to join your empireyou otherwise treat them nicely.
Research Faster Construction (Ancient) - All builderconstruct buildings and structures faster
Guildsman (Medieval) – A tougher version of the Builder.
Land Grab – Representing government interests, a Guildsman can outright purchase buildings from rival players. The cost to buy buildings this way goes directly into the enemy’s coffers.
Contractor(Colonial) – The builder of the Colonial times of expansion.
Fix Vehicle – With a greater understanding of mechanical engineering, Contractors (and later Engineers) can repair your vehicles. They make a great support team for your cannons, and later on, tanks, artillery, and HERCs.
Longbow(Medieval) – A quick archer with greater range than the Short Bow.
Armor Piercing Arrow – Increased damage dealt to cavalry units.
Berserker (Medieval Hero) – This melee hero does great damage himself, but his real power is inspiringrage in those around him. For a brief while, units automatically attack the nearest enemy, inflicting and receiving double damage the entire time. Note: You lose control of the affected units while they go berserk!
Musketeer(Colonial) – Basic gunman of the Colonial era.
Congreve Rockets (Colonial) – These early handheld explosive units are excellent for taking down buildings.
Flash-bang – Stuns most units in an area of effect. This will affect your units if they are to close.
Horseman Raider (Ancient) – Heavy melee cavalry excelling at taking down infantry.
Barbarian (Medival) – A quicker version of the Javelin Cavalry.
Knight (Medieval) – A strong, tough cavalry unit.
Decreased Population Count – Reduces the needed supplies that Knights consume
Hussar (Colonial) – Fast, fearful cavalry.
Dread – Each time a Hussar slays an enemy, the nearest enemy unit in sight Panics for a few seconds, stopping whatever it is doing to flee from the Hussar.
Dragoon (Colonial) - Heavy mounted unit carrying a carbine.
Factories – The evolution of stables, producing various tanks and other vehicles of destruction.Edit
Mark IV Tank (Modern) – A heavy hitting vehicle of destruction. A mainstay of modern Western militaries.
Flame Tank (Modern) – Lighter tank excellent at burning away infantry.
Research Improved Light Armor – Upgrades the armor on Flame Tanks to better protect against heavy weapons like other tanks
Titan Tank (Future) – The most powerful tank on the battlefield.
Reactive Armor – Specifically made to counter enemy tanks, this armor halves the amount of damage taken from other tanks.
ARV (Future) – Light, armed robotic vehicle that cooks enemy units.
Microwave Gun – This initially weak attack increases over time, dramatically powering up damage done as long as the attack is focused on a single area.
Halftrack HERC (Future Hero) – A mighty and versatile machine.
Quantum Singularity Gun – Creates a blackhole at a location, which will eventually suck in all units in an area. Mobile units automatically attempt to flee.
Workshop – Produces siege units for destroying buildings and field guns for peppering large areas. Edit
Onager (Ancient) – Single-arm catapult designed to take down buildings.
Siege Tower (Ancient) – Large, well-armored infantry transport that deposits attackers over enemy walls.
Lithobolos (Ancient) – Medium-sized stone-thrower. Excellent against infantry and support units.
Chiero-ballista (Medieval) – Upgraded anti-infantry field weapon, now with arrows.
Counterweight Trebuchet (Medieval) – A more advanced tosser of rocks. Excels against buildings.
Bronze Cannon (Colonial) – Early gunpowder field gun.
Grapeshot – Fires a shorter, stronger volley into a cone-shaped area.
88mm Gun (Modern) – A powerful, long range field gun. Good anti-tank weapon.
Anti-Air – Allows the 88 to target air units in addition to ground units.
Howizer (Modern) – Long range building destroyer.
Mustard Gas – Large-scale area effect that slows down and damages all units caught inside, including yours!
Atoimc Annie (Modern Hero) – Medium vehicle withconventional and special attacks.
Flash-bang – Stuns units in a small area of effect.
Tactical Nuke – Long range, nasty explosive missile weapon. Buildings surviving the blast are set on fire. The targeted area becomes irradiated for a short time, damaging any mobile units entering the area.
Dock - A shipyard that produces military and trade ships, and fishing vessels. Nearly all military ships can carry ground troops.Edit
Fishing Boats – Allow you to claim fishing resources, providing raw materials for your empire.
Trade Ships – Travels to other docks to exchange goods, generating wealth. Purchase by hiring a worker slot.
Increased Speed – Picks up some wind to further the flow of funds.
Pentekonter (Ancient) – Small, quick ship, good for defeating other ships.
Siege Ship (Ancient) – Large, slow ship with a long range attack good against immobile targets.
Longship (Medieval) – Viking-style longship, faster than the Pentekonter.
Steam Frigate (Colonial) – Coal powered ship, excellent against other less maneuverable ships.
Depth Charges – Steam ships can be equipped with Depth Charges to hunt down submarines.
Ship of the Line (Colonial) – Queen of the seas, a large sailing ship with a strong attack.
Full Broadside – Fires all cannons at the same time in one large attack.
Dreadnaught (Modern) – Large steel battleship witt modern weaponry, excellent against buildings.
Train Gunmen – Dreadnaughts can train infantry onboard, providing great flexibility for their strikes on land.
Attack Sub (Modern) – Submarines are, of course, excellent against other ships. They are also stealthy, unabl to be seen except by detector units.
Hydrofoil (Modern) – This western Destroyer is quick, and capable of detecting and attacking submarines.
Aircraft Carrier (Modern) – These act as mobile Airfields, capable of sending the same missions as a normal Air base.
SONAR – Carriers can be equipped to spot submarines, making them less vulnerable to that terror from the deep.
Strategic Sub (Future) – A faster but conventional submarine that can only be spotted by detectors.
SLCM – Strategic Submarines can be equipped with surface-to-surface missiles, giving them the ability to attack land as well as sea targets.
Battlesub (Future) – This sub carries a single powerful large gun, and is also a stealthy transport ship.
Air Base – Launches air-strikes and reconnaissance missions. Western Airbases, with their superior planes and technology, clearly rule the skies.Edit
Biplane (Modern) – Basic plane capable of performing either fighter or bomber missions, but not especially good at either task.
Increased Damage (Modern) – An excellent upgrade that increased the damage done by Biplanes, Jets, or UAVs.
UAV (Future) – An Unmanned Aerial Vehicle VTOL, the ultimate fighter plane.
Behemoth Bomber (Modern) – Large bomber with prop engines.
Increase Area of Effect – Enlarges the splash damage caused by this plane when doing bombing missions.
Viper Bomber (Modern) – The most powerful bomber plane.
Increased Damage – Increases raw damage dealt when dropping bombs.
VTOL Transport (Future) – Large helicopter capable of transporting ground units a long distance, over sea or land.
Anti-Tank Helicopter (Modern) – Attack chopper capalbe of acting independently, and free from terrain restrictions.
Lightning Sphere (Future) – A mobile lightning storm. When activated, the Lightning Sphere radiates electrical damage at the nearest other unit. Beware: If this lightning doesn’t find enemies to strike, it will overlord the Sphere itself, damaging it. When deactivated, the Lightning Sphere slowly repairs itself.
Aerial Recon - Launches an air recon mission.
Bombing Run - Launches a bombing mission.
Escorted Bombing Run - Launches a bombingmission escorted by attack aircraft.
Fortresses – Powerful building capable of repelling strong attacks. Garrison units inside to strengthen the attack.Edit
Resistance to Rocks - Reduces damage dealt to Fortresses and Walls caused by rock ammo.
Rsearch Range Boost – Extends the zone of con lict trol that in which Fortresses can inflict damage.
Increased Hit Points – Makes the Western Fortress one of the most difficult buildings to take down.